One of the biggest appeals of MMORPGs and MMOs is the massive community in the game world. The more players there are in a game the better the gaming experience. I enjoy strolling through town and seeing hundreds of players trading and chatting, such activities a powerful and engaging atmosphere. No body likes playing an MMORPG with a tiny community or even a moderately sized community. The single most important aspect of an MMORPG is community, as without one, the game isn’t “massive”. If you’re more concerned about game play than community, you should be playing a single player RPG rather than an MMORPG.
MMORPGs shouldn’t have so many servers and channels. Games like Fly For Fun and Lunia and even pay to play games like World of Warcraft would be significantly more enjoyable if they had fewer servers; perhaps one for each time zone. The trouble of having so many different servers is that each server / channel is empty. I don’t mean the main cities are empty, but the world itself is empty. When I’m grinding or questing outside of town, I’d like to see other people. Seeing people adds that much needed sense of community to a game. I’d also love to see cities completely packed. Imagine World of Warcraft with only a single server for everyone on the east coast. That would be ideal; thousands of players in a single town, all trading, talking, crafting, questing etc. Now that would be a real MMORPG. If towns get too crowded, the developers could just make the towns bigger. I find that splitting the game’s population across countless servers is a silly way to prevent over crowding. Doing this prevents players from different servers to communicate and also reduces the community size, as the community is split up.
Pay to play games should also all become free to play, as doing so would bolster the games population. Game companies could generate money by having a cash shop. Having more players would also further satisfy the game’s population since players like large communities. No matter how good an MMORPG is, if it doesn’t have a good community the game isn’t worth playing by my standards. An MMORPG simply isn’t an MMORPG without a community.
MMORPGs Are All About Community
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very nice again but, most most people forget that other mmo like runescape have a great concept of their servers . the y are all the same but people can communicate between world and jump to that world with ease. and world of warcraft.. shit cant say nothing about it they doing pretty good with their servers with at least a 100 thousand in one server
A very nice statement about the community,I totally agree with the concept of 1000s of players all in a city, which could get bigger and bigger, it also adds the aspect of more people making more friends online, making the whole experience a whole lot funner.
I think you have no idea how many people play wow to actually make a comment like that.
Yes, there are some low population wow servers, and these occasionally get merged, however to suggest the merging of an entire timezone on a single server is outrageous.
10 million subscribers, 2.5 million in the US. If you merge servers there would be tens of thousands of players standing in the same city, expanding the city only makes it tedious to walk to necessary NPC’s.
I feel that many of your points are void, as if you have never really played wow. Bolster game population? Wow has the largest and its subscription. The fee is what allows it to be so good, and you can have a however large community you want when you choose servers (some so full you’ll be queuing half an hour to get in most nights). I support a subscription fee rather than game shop items, because that leaves all the players on equal standing.
Overall, wow is so good I don’t feel that anybody is justified in taking a hit at it, at least from the angle of “community”.
Your article seems to a naive one.Suppose there’s a game,all the players are in the same server,guess what?Some players have reached the ceiling level while some newbie are engaging in their newbie’s tasks,It’s unfair,isn’t it?
your comment does show that mmorpg’s are about community but I have played both world of warcraft and silkroad online a pay to play and free and i have noticed that silkroad does not have near the same sort of feel to wow sure there are heaps of people on sro but i feel that wow is put together so much better.
blizzard would never make wow a free online game because what 10 million people worldwide monthly subsciptions of $20aus, millions of dollars a month so people can play a game… no way would it ever become free.