Perfect World International
"Perfect World" is a free-to-play MMORPG developed by Beijing Perfect World. Players can create a character that is one of three races, each with two race-specific classes. The game features territorial battles, which allow your guild to take over the server one area at a time.
It also has a diverse and unique mount system, personalized clothing, crafting, and a complete marriage system. Combat in the game largely includes auto-attack and the use of hotkey abilities. As players level up, skillpoints are used in skill trees to increase skills.
"Perfect World International" is the official English version of the game.
The game looks great, runs great, and plays great compared to many of the clones on the market.
SCROLL DOWN TO THE COMMENTS BELOW AND LET US KNOW WHAT YOU THINK OF THIS GAME.
- Pro: Quest oriented gameplay
- Pro: Better English than the non-
- Pro: Good graphics for an F2P
- Pro: Detailed character customization
- Genre: MMORPG, Fantasy, 3D, Action, Fighting
- Area: USA / Global
- Official Site: Perfect World International
- Publisher: Perfect World Entertainment
- Developer: Beijing Perfect World
- Platform: Microsoft Windows
Screenshots
Review
Since its initial Chinese release four years ago, “Perfect World” sought to become the Next Big Thing in free-to-play MMOs. While it never quite reached the top, it has become quite a popular game. Even a few American and UK players got in on the action with versions like the Malaysian one; even if it was riddled with translation snafus. Thankfully, last Fall “Perfect World International” was released. The preferred (and official) English version of the game, “International” is the same game English-speaking players came to love, but without the awful translation.
Compared to other Asian MMORPGs, “Perfect World” is definitely in the upper tier production-wise. The game looks great, runs great, and plays great compared to many of the clones on the market. Even when run on a fairly lower end mid-class system, the game rarely lagged even in the most populated of areas.
The game features three races, with two distinct classes composing each. No two classes are really that similar to one another, and given the distinct race-requirements to play them there is a lot of variety in terms of what – and who – you’ll see running around. Of course, that also means that the more popular classes are in abundance. To make it more bearable, “Perfect World” features very detailed character customization. Hair, ears, nose, breast size, and more can all be tweaked, resulting in characters that look similar, but different enough to appear unique.
Like most MMORPGs, “Perfect World” features combat centered on auto attacks and hotkeys. Unlike many, though, the fighting is fast and frequent. As you level up, you’ll find yourself thrust into battle after battle, relying on potions and spells to keep you alive and swinging.
The first 20-25 levels of “Perfect World” are a blast, as quests quickly level you up, each class is distinct, and the monsters and areas you encounter are a step above almost all free-to-play titles on the market. Unfortunately, after that point the game enters stereotypical “Asian grindfest” mode, and leveling becomes a slower process. Since many free-to-play titles often involve copious amounts of grinding, it’s not a huge blow to the game; what’s unfortunate is how, early on, the game seems to break free from the grinding mold, only to later fall back on it.
One way that the game does set itself apart, though, is with the level of detail and oftentimes boggling degree of difficulty. In an age where “WoW” made it popular to be simple, “Perfect World” defies the conventions, and if you aren’t careful and reading all of the text in the beginning quests, you’re going to become lost very, very easily. Leveling also takes a more complicated route, following in the footsteps of “Diablo” and other games by allowing you to increase skills via skill trees. So you may be the same class as your friend, but your characters may be completely different playing experiences.
Recently, the game has launched its first official expansion, “Perfect World: The Lost Empire.” This expansion adds new skills, areas, equipment, and quests. For the most part, this new content is for higher-leveled characters, and it helps freshen things up a bit. There aren’t any new classes or races, but the new areas to explore, skills to unlock, and equipment to find should give all new and returning players plenty to do.
If you’re a veteran of free-to-play MMORPGs and are used to the grind associated with most of the titles, then “Perfect World” is the perfect game for you. It may turn into a grindfest, but it’s in the top percentile of the grinding games. And, if you hate grinding, the first 20-25 levels of the game are filled with quests and rarely slow. So, at the very least, you’ll get a couple weeks of playing time for free. Who knows, you may even come to love it enough to put up with the grind in order to progress your character in the game’s world.
Review Brendon Lindsey
October 10, 2009
Review
I enjoyed this game longer than I should have. I got a cleric up to level 76 and realized it was pointless. It was all about grinding and wasting $ on MP charms. No thanks.
Jim, on October 21st 2009 04:30 pm
sorry to all the people who like this game, but this this game is seriously boring... unless u are one of those people who likes grinding on mobs all of ur life...only good thing about this game was the character creation, which is like almost unlimited...but doesnt make up for its cons...
bezerker, on October 19th 2009 06:57 pm
eu adorei este novo jogo isto é irado d+!
adenilton, on October 3rd 2009 05:46 pm
Actually, this game rocks as games go. The graphics and customizations are very nice and I've had an incredible amount of fun playing it with some of the friends I've made there. Having said that, if you're looking for a game to settle in and play to end-game...don't waste your time with this one. Like many games it starts off easy, fun and enjoyable as you learn the interface and figure out your skills and such. Levels come quickly and grinding is limited because quests give you enough experience to level. Once you get past level 30, you begin to gently feel the nerfs kicking in. You will find that virtually everything is nerfed to force cash shop sales. Regen pots in realtime combat are pathetically weak for the level requirements and the cooldowns are enormous. One can supplement them with herbal concoctions made using an apothecary skill. Good luck finding materials, they don't drop they occasionally spawn and the whole server is looking for them. End result is to farm herbs for a week for potions that will vanish in an hour of real gameplay. Of course the cash shop offers a pleasant alternative to such things, HP and MP charms. For a mere $5 US each, you can buy a charm that will auto regen your HP or MP and then you can continue to play relentlessly (for free of course). Just so you know how good they are, my level 85 cleric destroyed three Max MP charms ($15)on a 2 1/2 hour run in a dungeon doing a series of quests with my guildmates. The gameplay was hilarious fun, we had a great time together. But just the cost in charms for the party was close to $75 US. And we got zero drops on the run. On the whole, drop rates in the game are sadly nerfed as well. The money a character makes from normal gameplay does not support normal gameplay...that's supposed to come from your pocket. Manufacturing is important to gameplay. Somebody needs to learn these skills to make equipments for others. The manufacturing nerfs are insane. All the skills require certain materials that only drop in game and those drop rates are hideously low. But of course the Cash Shop has a 100% drop rate for these items at unbelieveable prices. I won't go into the maddening quests to advance certain levels of these skills, just pretend you've heard about a million primal screams of frustration and that should explain how much fun it is. On the upside, it is possible and even encouraged to exchange in game coins for Cash Shop gold. But oddly enough, for the past 6 months or so, PWI has constantly barraged the "vanity" market in game with new and limited edition items manipulating the game's supply and demand and driving the cost of Cash Shop gold to incredible heights. A current example is a dungeon reward chest containing 1 million game coins. In order to open the chest, one needs a cash shop hammer (@$1=1 gold, its $5 US). The current value of gold in game exceeds 400k coins, making the cost/value of the hammer over 2 million coins. In this case, if anyone is fool enough to open the chest, PWI is the only one who gets rewarded. Want end-game gear? On the offical forums, one player calculated that it would take over 41 years and several billion coins to get one piece based on the availibility of materials needed to make the equipment. Where do I sign up for that? After repeated requests to find a solution to these obvious absurdities, game management has remained effectively as silent as the solutions they have provided. The end result is many, many players have left and continue to leave the game. Like guild wars? Forget it. Most servers territories are primarily held by one or two thug factions. They can't really be challenged because the system prevents all territory from being attacked. So the end result is the thug factions keep holding their territory and get very, very wealthy doing it. They get stronger and everyone else has to rely on other means to bring in the 100's of millions in coins most of these thug factions acquire monthly. While there is a fair amount of grinding involved after certain levels, there are some great alternatives to quicker levelling. Rebirth quests can be very rewarding although difficult and there are some newer daily quests that take a fair % off your TNL numbers as well. All in all, the game itself is fun and has a lot of potential for the future. While we all understand that its a business and as such, needs to make a profit, PWI appears to be gorging itself for a huge short term piece of the pie. I cannot imagine that the current player base, big as it may be, will continue to feed this company's seemingly insatiable greed. Day in and day out, more and more good gamers and fun-loving people are leaving because they can't afford to play this "Free To Play" game. Advice? Avoid ALL PWI games completely.
sean, on October 1st 2009 06:28 pm
Actually, this game rocks as games go. The graphics and customizations are very nice and I've had an incredible amount of fun playing it with some of the friends I've made there. Having said that, if you're looking for a game to settle in and play to end-game...don't waste your time with this one. Like many games it starts off easy, fun and enjoyable as you learn the interface and figure out your skills and such. Levels come quickly and grinding is limited because quests give you enough experience to level. Once you get past level 30, you begin to gently feel the nerfs kicking in. You will find that virtually everything is nerfed to force cash shop sales. Regen pots in realtime combat are pathetically weak for the level requirements and the cooldowns are enormous. One can supplement them with herbal concoctions made using an apothecary skill. Good luck finding materials, they don't drop they occasionally spawn and the whole server is looking for them. End result is to farm herbs for a week for potions that will vanish in an hour of real gameplay. Of course the cash shop offers a pleasant alternative to such things, HP and MP charms. For a mere $5 US each, you can buy a charm that will auto regen your HP or MP and then you can continue to play relentlessly (for free of course). Just so you know how good they are, my level 85 cleric destroyed three Max MP charms ($15)on a 2 1/2 hour run in a dungeon doing a series of quests with my guildmates. The gameplay was hilarious fun, we had a great time together. But just the cost in charms for the party was close to $75 US. And we got zero drops on the run. On the whole, drop rates in the game are sadly nerfed as well. The money a character makes from normal gameplay does not support normal gameplay...that's supposed to come from your pocket. Manufacturing is important to gameplay. Somebody needs to learn these skills to make equipments for others. The manufacturing nerfs are insane. All the skills require certain materials that only drop in game and those drop rates are hideously low. But of course the Cash Shop has a 100% drop rate for these items at unbelieveable prices. I won't go into the maddening quests to advance certain levels of these skills, just pretend you've heard about a million primal screams of frustration and that should explain how much fun it is. On the upside, it is possible and even encouraged to exchange in game coins for Cash Shop gold. But oddly enough, for the past 6 months or so, PWI has constantly barraged the "vanity" market in game with new and limited edition items manipulating the game's supply and demand and driving the cost of Cash Shop gold to incredible heights. A current example is a dungeon reward chest containing 1 million game coins. In order to open the chest, one needs a cash shop hammer (@$1=1 gold, its $5 US). The current value of gold in game exceeds 400k coins, making the cost/value of the hammer over 2 million coins. In this case, if anyone is fool enough to open the chest, PWI is the only one who gets rewarded. Want end-game gear? On the offical forums, one player calculated that it would take over 41 years and several billion coins to get one piece based on the availibility of materials needed to make the equipment. Where do I sign up for that? After repeated requests to find a solution to these obvious absurdities, game management has remained effectively as silent as the solutions they have provided. The end result is many, many players have left and continue to leave the game. Like guild wars? Forget it. Most servers territories are primarily held by one or two thug factions. They can't really be challenged because the system prevents all territory from being attacked. So the end result is the thug factions keep holding their territory and get very, very wealthy doing it. They get stronger and everyone else has to rely on other means to bring in the 100's of millions in coins most of these thug factions acquire monthly. While there is a fair amount of grinding involved after certain levels, there are some great alternatives to quicker levelling. Rebirth quests can be very rewarding although difficult and there are some newer daily quests that take a fair % off your TNL numbers as well. All in all, the game itself is fun and has a lot of potential for the future. While we all understand that its a business and as such, needs to make a profit, PWI appears to be gorging itself for a huge short term piece of the pie. I cannot imagine that the current player base, big as it may be, will continue to feed this company's seemingly insatiable greed. Day in and day out, more and more good gamers and fun-loving people are leaving because they can't afford to play this "Free To Play" game. Advice? Avoid ALL PWI games completely.
sean, on October 1st 2009 05:31 am
this game isnt all that fun but yeah if you like MMOs alot just play this till you find something better...graphics are sexy by the way
N/A, on September 27th 2009 07:43 pm
I played this game for quite a while, and stopped as a level 70 venomancer. I had other characters but that doesn't matter. Why did I stop? Well, there really isn't much to do besides grind, and then later on, world quest. (which by the way is the most horrible form of torture ever invented) True, up to level 30 the game is fairly pain free and exciting as a new player. The quests get less and less as you approach 50, when you get to 60 you'll get some more, but again, they disappear. The amount of grind in the game is obscene if you want to keep leveling your character. Even more frustrating is coming back to the game, only to check your friends list and find they're now 20, 30 levels higher than you. There are only 2 things that PWI has that other games should have: 1. Completely customizable appearance - you can make anything you like and this is great for really getting into your character. =) 2. Day/night cycle - well this is pretty common, but it's there. Things wrong with PWI that no game should have: 1. Need of obscene amounts of cash and luck to ever see competitive pvp. Some literally spend thousands, in a very equipment dependent game. 2. More grind then a high school dance. 3. lack of ability to play with others - this is a big one to me. Unless you're a cleric, you don't even want to party up with your friends when you get to a higher level, as you'll just be slowing them down. You can only have so much fun by yourself, killing the same thing over and over. 5. Elitist attitude - I'm mainly referring to the high end factions who actually participate in PVP. If you're not active in a faction like this, you're nobody. It doesn't matter what you have or how skilled you are. Slots are always full in these guilds and 99% of the population will NEVER see end game pvp. Duels and even PK don't count, they're completely different. I can suggest PWI to two types of people: 1. The type who doesn't play more than an hour or two a day and doesn't care what level they are,, how well they do in pvp, and has friends who feel the same way. If you party up you WILL be faced with grind in order to reach the next level. However if you're this casual you won't care. 2. The hardcore gamer, who, admittedly has no life and can pour it entirely into the game. Be prepared for day after day of frustration from any number of things. You'll see when you get there. Good luck trying to get into a faction that will actually pvp. Many say they plan to, but never work up the funds or the courage to make an attempt. In conclusion.. I hate PW. You probably will too, sooner or later. My hate is compounded by the fact that whatever other game I chose will never let me have my characters exactly how I want them to look, like this one.
jess, on September 27th 2009 02:13 am
I played this game for quite a while, and stopped as a level 70 venomancer. I had other characters but that doesn't matter. Why did I stop? Well, there really isn't much to do besides grind, and then later on, world quest. (which by the way is the most horrible form of torture ever invented) True, up to level 30 the game is fairly pain free and exciting as a new player. The quests get less and less as you approach 50, when you get to 60 you'll get some more, but again, they disappear. The amount of grind in the game is obscene if you want to keep leveling your character. Even more frustrating is coming back to the game, only to check your friends list and find they're now 20, 30 levels higher than you. There are only 2 things that PWI has that other games should have: 1. Completely customizable appearance - you can make anything you like and this is great for really getting into your character. =) 2. Day/night cycle - well this is pretty common, but it's there. Things wrong with PWI that no game should have: 1. Need of obscene amounts of cash and luck to ever see competitive pvp. Some literally spend thousands, in a very equipment dependent game. 2. More grind then a high school dance. 3. lack of ability to play with others - this is a big one to me. Unless you're a cleric, you don't even want to party up with your friends when you get to a higher level, as you'll just be slowing them down. You can only have so much fun by yourself, killing the same thing over and over. 5. Elitist attitude - I'm mainly referring to the high end factions who actually participate in PVP. If you're not active in a faction like this, you're nobody. It doesn't matter what you have or how skilled you are. Slots are always full in these guilds and 99% of the population will NEVER see end game pvp. Duels and even PK don't count, they're completely different. I can suggest PWI to two types of people: 1. The type who doesn't play more than an hour or two a day and doesn't care what level they are,, how well they do in pvp, and has friends who feel the same way. If you party up you WILL be faced with grind in order to reach the next level. However if you're this casual you won't care. 2. The hardcore gamer, who, admittedly has no life and can pour it entirely into the game. Be prepared for day after day of frustration from any number of things. You'll see when you get there. Good luck trying to get into a faction that will actually pvp. Many say they plan to, but never work up the funds or the courage to make an attempt. In conclusion.. I hate PW. You probably will too, sooner or later. My hate is compounded by the fact that whatever other game I chose will never let me have my characters exactly how I want them to look, like this one.
jess, on September 27th 2009 02:10 am
I like this game alot. The only downfall is it says you can use ingame gold to get PW$ and i know how but it doesn't seem to want to work for me and yes every coment so far about the game being repetitive or boring is pretty true. As far as getting in-game gold goes its soo easy for me. If you do the quests you'll level fast and gain tons of gold. To me its a great game if your looking to pass time but after a while it does get boring it needs a bit more story.
Amy, on September 23rd 2009 11:55 pm
lol, its not a bad game - it gets boring pretty fast once you get into the later levels, not a game i would recommend sticking with for to long. As far as snoty people go, WoW is 100x worse than this, all communitys have a few jerks yeah. Generaly people who are nice to others excell on this game. And dont expect to get to far into the game without either spending rediculous amounts of actual $$ or sitting on it for hours on end. One major flaw of this game is the difficulty to make gold compared to vendor prices. Most games you go out grind monsters until you have a decent amount of cash, this one you almost always break even - sometimes less. And the servers themselves are extremely overcrowded, theres almost always someone there sitting next to you taking your mats :(
dbodin, on September 1st 2009 11:16 pm
After reading the game description and reviews I think i`ll pass on this game.i prefer games that require some actual skill and thinking, but this just seems like another 1 of a 100 other games that you could train a monkey to play,with it`s endless repeatative tasks. This is probably a good game for children or people who are new to playing video games, but I`ll pass on this game.
Stinkyfeet, on August 31st 2009 04:23 pm
It's not actually hard to level when you quest a lot. Dungeons greatly make that up and the recent add of the Bounty Hunter does as well. However, there are instances that leveling can be a pain in the mid lvl 50's. So make friends and party a lot and you'll be leveling up quick.
Raai, on August 26th 2009 01:12 pm
One of my favorite free MMO's I was on the original before international was made. Same thing accept the translations for quests are tweaked a bit, (not that it was any trouble though) and aside from them changing the names of places and things to more.. silly names than the original, population died a bit on the original... and needing to start a new character since its not the same servers and all >.< it was just as great ^^ its no FFXI but its free ^_~
FFXI-Lakshmi-Crage, on July 25th 2009 09:53 pm
Even though the game does have slow leveling, at level 30 you ge a repeat that makes up for that. Also Most of the Translations have been fixed, and it is an awesome game to play...also Venomancers level very easy...want easy leveling choose that class.
Camille, on July 2nd 2009 08:30 pm
This game is great. Although it doesnt compare to WOW it is the best free to play game out there in my opinion. Unlike what is said above, the game now has a sizeable population, and unlike WOW you dont see anywhere near as many snobish people that think they are better than everyone else. There is only one downside. Those people that prefer to solo the whole game will be extremly dissapointed. Many of the missions you will do lvl 19 and up will require help from higher lvl characters. Thankfully there are many people willing to help you. There is a great faction system in play that once you are large eneough you can pay and fight to take other territories. (areas of the map). Along with that factions give newer players a lot of friendly people to help with dungeons and other missions. Overall i recomend this game to any person who doesnt wish to pay 15$ a month for WOW or Warhammer online.
Oromias, on June 24th 2009 05:22 pm
This is exactly what MMO creators needed to do, create a 3D MMORPG in where the graphics dont suck. You would play this game like any other MMORPG, and yes, the grinding is a pain in the behind. The in-game music sucks unless you like lullabys while your trying to grind for the count-less hours. I actually feel asleep listening to the bgm offered in Perfect World. Still it is very fun to play, they always have events up, and the graphics are B-E-A-UTIFUL.
Massacre, on June 21st 2009 12:13 am
I feel the same. I regret playing it for as long as i did which was only about a month xD
Anonymous, on April 27th 2009 05:01 am
This game has beautiful graphics, but it sooo soooo soooooo boring, its not even funny.
Anonymous, on April 7th 2009 01:30 am
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This game is like Aion. But free!
SillyOne, on November 2nd 2009 06:26 pm