The Chronicles of Spellborn
“The Chronicles of Spellborn” is the latest in a recent line of high-quality Western-developed MMORPGs. The game features a unique combat system, and all equipment is purely for aesthetics; combat is determined by skill, tactics, and strategy. Although marketed as free-to-play, once “Spellborn” progresses beyond the open beta stage, players will need to pay a subscription fee to access content beyond a certain level.
- Pro: Unique combat system
- Pro: Lack of equipment means skill is king
- Pro: Good art direction
- Pro: Emphasis on story
- Con: Lack of equipment means less purpose for killing
- Con: Isn’t free-to-play once you hit a certain level
- Con: Early level quest mobs are overcamped
- Genre: RPG, Fantasy, 3D
- Area: USA / Europe
- Official Site: The Chronicles of Spellborn
- Publisher: Acclaim
- Developer: Spellborn International
- Platform: Microsoft Windows
Overview
“The Chronicles of Spellborn” is a new MMORPG developed by Spellborn International, and is available in Europe and North America. The game differs from other MMORPGs on the market, as it offers a unique, rotating skillbar-based combat system. Players will have multiple skillbars, and as a skill is used the bar will rotate, causing players to micromanage their skills in ways never before done in MMORPGs.
Story is also an important part of the game, as almost all XP will be gained through quests; grinding is a method of gathering XP, but as you level your character it becomes increasingly useless. There are multiple storylines present in the game, including a main, story arc for each character.
Players can pick from three class archetypes, each with four subclasses. The archtypes are the usual Warrior/Rogue/Mage choices, and the subclasses offer skills specializing in certain areas, such as tricks and rune magic.
Marketed as a free-to-play game, “The Chronicles of Spellborn” is free-to-play until a certain point, at which time a subscription is necessary to progress. While the game is in open beta, however, players will have full access to the full game with no subscription. Acclaim has also stated that characters created in open beta will likely remain once the game launches.
Review
After several long months of waiting, the American servers for The Chronicles of Spellborn have opened up, giving those in North America access to the game Europeans have been talking about for quite some time.
At first glance, “The Chronicles of Spellborn” looks similar to most other recent free-to-play titles, but under the surface there are quite a few noticeable differences. Some make the game better; some take away from it. Overall, though, the result of the differences to the core MMORPG gameplay are a boon, making “Spellborn” a unique game.
The largest changes to the game revolve around combat. Unlike other MMOs, equipment in “Spellborn” is purely aesthetic; your success is completely reliant upon skill, strategy, and tactics. I’m sure you’re all familiar with skillbars; anyone who has played an MMORPG in the last decade has, at one point or another, gotten intimately familiar with one. Well, if you hate change, stay away from “Spellborn,” because the developers took the default skillbar and turned the concept on its head.
Rather than be purely a place to place skills to utilize with hotkeys, setting up skillbars is an integral, necessary part of combat. Each character will have multiple bars, and as you use attacks the bar will rotate like a slot machine, moving to the next group of skills. The result is an intriguing and engaging change to combat, as you not only have to figure out which skills to equip, but which order and pairings to put them in. Some skills will lead well to one another; for example, one to sidestep and one to backstab. But, the problem comes with the first step. Sidestepping is largely situational, and may have a big cooldown timer. So what other skills can you place in its bar, so if it’s grayed out you can still be effective?
As you level up, the number of skillbars available increases, as does the options at your disposal. Later in the game it’s very difficult to maintain a successful rotation, but figuring out the right mixings and pairs not only results in a great sense of accomplishment, but also a lot of success in fighting.
The other unique aspect of the game is its large emphasis on story. Many MMORPGs (especially non-retail ones) use the story only to offer the next quest. “Spellborn,” however, puts an emphasis on the narrative in a way more similar to a console RPG than an MMORPG, and it’s a nice breath of fresh air to see an online game take that approach.
Unfortunately, even though armor and clothing is purely aesthetic, it’s rather dull, and changes to it don’t occur often enough. Without having to worry about stats and balance, I would have loved tons of crazy looking gear, but at the moment most of it is standard fantasy fare. To be fair, it is still in beta, and there’s plenty of time before the official launch. Hopefully by then we’ll see more options to further customize the appearance of characters, and keep their looks fresh more often.
The other downside to the game is that, even though it’s marketed as free-to-play, the free portion is really more of a trial. Once the open beta ends, players will no longer be able to progress past a certain point without a subscription. For now, the whole world is there for your taking. But once the game hits retail, expect something more along the lines of “Wizard101” than “Runes of Magic.” You can play without ever paying a cent – but not always.
Review by Brendon Lindsey
April 3rd, 2009
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