Wanted
Based on the movie blockbuster Wanted starring Angeline Jolie – Wanted the Browser Game puts you in the shoes of a high-class Assassin and gives you the tools required take out your targets in style. Then, use the profit earned from you skills to upgrade weapons, sabotage enemies, or attack other players.
- Pro: Based on a Blockbuster Movie
- Pro: Assassin Style PvP
- Pro: Skill & Weapon Management
- Pro: Interactive Community
- Con: Dated gameplay style
- Con: Only around 30 minutes of playtime per day
- Con: Limited appeal
- Con: Very basic images, no graphic interface
- Genre: RPG, Browser
- Area: USA/ Global
- Official Site: Wanted
- Publisher: Universal Studios
- Developer: Stillfront
- Platform: Web Browser
Review
Developing a browser-based MMO as a marketing tool for a film is a pretty innovative idea. Advertisements? Seen and ignored. TV commercials? Limited. A free-to-play browser MMO taking place in the movie's universe? Different and noteworthy.
It's that hope that has led to the creation of "Wanted Fan Immersion Game," a browser- and text-based MMO revolving around the ridiculously over-the-top action movie, "Wanted." Like the movie, the game centers around normal people joining a brotherhood of assassins, who through performing hits and training progress their way to the top.
At its core, "Wanted" is a very basic text-based MMO, and should feel instantly familiar to anyone who is a veteran of other text-based browser games. Players create their assassin, and each in-game day (6 hours in real life) they're awarded action points. These points are used to take out targets, purchase weapons, restock ammo, visit recovery rooms to regain endurance, and other similar tasks. For most people, the game will center around leveling up your assassin as you aim to take out higher and higher targets, and kill your way through the film-inspired story mode. This is done via The Loom, where you can select the level of a person to take out. Once selected, you simply hit a button marked "execute," and the game takes care of the rest. If your skills and equipment are good enough, you'll successful rub him out; if they aren't, you'll lose, find yourself hiding in a safe room for a random period of time, and will have to lower your sights a little until your skills increase.
Premium content is optional, and is in the form of credits. These credits can be used to activate premium features on your account, which will let you know before you attempt a hit whether or not you'll succeed. In addition, credits can be used to bribe others to take the fall for you, allowing you to forgo hiding. Later on when failed assassinations can result in 23+ hours of hiding away, paying someone to take the fall for you is a huge, huge boon.
Killing targets not only levels you up, but it also earns you cash, which is used to purchase recovery items, weapons, ammo, armor, and equipment, and even start your own Fraternity a la the one in the movie. Of course, no explanation as to why there are suddenly hundreds of Fraternities instead of one … but it's a nice touch. Owning a Fraternity adds more elements to the game, as you can dole out hits on other players, hire NPC staff to run shops and recovery rooms, and generally get more to do.
As I said earlier, though, none of the gameplay elements are very innovative or new; where "Wanted" does set itself apart is its use of the license. On top of the everyday actions you can perform, there's also a story mode, which shows you more of the tale told in the film. Unfortunately, the portions of the story are placed far apart in terms of difficulty, so it will take quite some time to level up enough in order to continue it after the first two chapters.
Playing the game, it seems like even though it's made to promote "Wanted" the movie, it's people who have already seen and liked the movie that will enjoy this the most. For those unfamiliar with the world, the infrequent story missions will do little to make you want to run out and buy it, and you'll be more likely to grow bored of this quicker. For those who liked the movie, though, the small references throughout – from the story mode to the film's unique bullets – make playing it a nice distraction for a couple of afternoons.
Review by Brendon Lindsey
March 18th, 2009
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