10 Things I Hate About 'World of Warcraft'
“10 Things I Love/Hate About...” is a new feature at MMO Life. Each week, one of our writers will pick one of their favorite MMOs and MMORPGs, and come up with ten things they love – and ten things they hate – about their chosen game.
10 Things I Hate About: "World of Warcraft"
I became a paying subscriber to the MMORPG "World of Warcraft" shortly after November 24, 2004, the day of its official American release. I've remained a subscriber since, paying $15 each and every month to roam the land of Azeroth. Like anyone involved in a long-term relationship (call it what you will), I love/hate this significant other. Here are ten reasons why I hate Blizzard's hit MMORPG.
(To see 10 Things I Love About "WoW," read the companion feature here!)
1. More importance on loot than the player
- Blizzard's motto for end-game raiding in "Wrath of the Lich King" remains "Bring the player, not the class." As nurturing as it may sound, the catchy quote doesn't highlight a more pervasive and immediate problem of loot quality defining player capability ceilings. I've always wanted to participate in end-game instances and competitive player versus player battles, but my inferior equipment consistently assumes its role as the largest barrier to entry.
2. Dated graphics
- Okay, I admit. I'm a little annoyed by "WoW's" dated graphics engine. The art's nice to look at, but I feel as though my fancy new graphics card could run several instances of the MMORPG with no signs of slowdown. To make matters worse, newer MMORPGs like "Age of Conan" and "Darkfall" taunt me with their lush virtual worlds. Here's an idea, Blizzard: take some of the billions of dollars you've generated and update the visuals. I know you think it's a good idea. You yourself said it's a good idea. On May 16, 2008, producer J. Allen Brack said, "Will we need a graphical update from the ground up at some point? Yep, probably." How about you make "at some point" now instead of later?
3. Limited end-game focus
- You: "Okay! I finally reached level 80! Now it's time to explore all that end-game content I heard so much about!" Me: "I hope you like farming for 'phat lewt' in PvP arenas and/or raids, because that's just about all there is to do."
4. Fishing
- It was boring in vanilla "WoW," it was boring in the "Burning Crusade," and it's still boring in "Wrath of the Lich King." Blizzard updated the profession by making it easier to level, but they forgot to make it FUN. As it is, I'm offended by its mindless simplicity. Even some free-to-play MMORPGs have better fishing.
5. The Draenei crash-landing
- In a medieval fantasy MMORPG full of Mages, Paladins who call upon the Light to aid them in battle, and brutal plate-wearing Warriors, an alien race called the "Draenei" crash-landed their spaceship on an island located far off the Western coast of Kalimdor.
6. Balance, or lack thereof
- I play as an Enhancement Shaman, and I love to PvP. Anyone reading this who considers themself a "hardcore" player is probably laughing right now. Shamans used to destroy any and all competition with ease long before a particular crusade started a-burnin', but now they're the sad whipping boys (or gals) of PvP, especially those specced in the Enhancement talent tree. Until Blizzard releases a patch, many of my cohorts suggest I "play a different class." This should not be the only alternative.
7. Customization, or lack thereof
- If you're standing in one of "WoW's" major cities, you might see yourself running around. Or, at least, someone that looks just like you, wearing the exact same equipment. Character customization options during the creation process are sorely limited between a dozen or so possible options in the hair, face, skin, and racial specific categories, and no equipment may be altered in any sort of way. I can customize my Whopper at Burger King when I "have it my way" more than my character in "WoW," and have a much more personable relationship with the piece of meat than my MMORPG character I've played for years.
8. Ghost towns
- Shattrath used to be "WoW's" bustling hive of scum and villainy. Now it's a ghost town, visited briefly by players on the journey to 80 or when a seasonal quest or two needs to be completed. Shattrath is one of many towns like this, and it's a situation we'll see repeated over and over until Blizzard alters the migratory nature of the MMORPG brought on by expansions and leveling.
9. Blizzard's caving into player demands
- Whine enough on the message boards about something in-game and Blizzard will eventually say "I'm sorry" and cave in to your demands. At least that's what they're communicating in patch after patch after hotfix. Example: Right before "Wratch of the Lich King" was released, the developers said all honor points would reset, and told players to spend the currency while they still can. This upset some of the more hardcore enthusiasts. Weeks prior, they began saving honor points so they could purchase the new PvP gear as soon as it became available. Long story short, some players complained and Blizzard eventually caved.
10. The Horde
- I've never spoken, yelled, screamed, and mumbled any phrase while gaming more than "I hate the Horde." Dual sword-wielding King Varian Wrynn of Stormwind may be a fight-seeking Horde-hatin' looney, but a part of me can relate to the guy after an Undead Rogue repeatedly ganks my Draenei Shaman. Screw you, Horde.
Be sure to check out "10 Things I Love About 'World of Warcraft,'" also written by Kyle!
Posted by Kyle Stallock
July 1, 2009
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Comments
A lot of these things are accounted for in games that are more pvp-oriented. Alas, all games will get old after a while, but when you take games concepts like the recently shut down shadowbane and apply them to a stable environment provided by a game like WoW, you get rid of the lack of interest. When player interaction controls the appearance of the world (I.E. cities are player-owned and can be built, attacked, destroyed, and moved), things never stay the same. Customization is just something that gets overlooked in many games. All they really need to do is grant dyes to armor types and allow it to be changed, but extreme customization becomes difficult without extreme expenditures in making it something like a Soul Caliber character creation. On the caving, all companies will pay attention to player demand and generally accomadate the players if demand is high enough. That's how they keep people playing and make money. If the players aren't happy with the game, they don't pay, and the company loses money. Any game that is gear-dependant isn't fine with me. I hate having to have the best of the best in order to compete with anyone. I'd rather pick up a cheap sword and run out and use my skill and knowledge of the game to pick someone apart. Now, that doesn't mean that good gear shouldn't give someone an edge. Balance is a problem with most games. That is why they release patch after patch and change things every time. A good balance is always hard to find. If you nerf one thing, something else then seems overpowered, and if you give love to something, then something else becomes inferior. That's just how it tends to work. On your other points...eh... population will move to different areas of games always. The only way to stop this is to have a single city where everyone can easily get to at any level and that provides players with something that can't be found anywhere else. I could care less about the story-line...although keeping things in line keeps the RPers happy, and just makes things smoother, I don't really care if they put aliens in with moses as long as the game is fun and it works out xD.
MeBe, on July 8th 2009 01:46 am
the "end-game content" really annoy me... what it means is to find some other player just hit 80 like you and keep doing dg, then heroic dg, over and over again until you get that specific gear everyone in your class, your build have to wear, so that you can find a good guild accept you and get you start the raids... then you can now farm your mat for your profession and make some gear/potion/gem.... it sure loss it's touch after the second expansion, everything we love when it first come out is gone. Customization in game now is not only limit by the look. The build, the stat, the gear, it's all the same now, or you not gonna get a group. I really don't see much action at that point. Being level cap should be exciting, full of action, but no, all we have to do now is boring farming and repeating dailies. And the Professions.... the level system is good, so you don't have a lvl 1 making lvl 80 gears, it's reasonable. But after all those hard work and farming mats, can we get some more good items we will actually love to use them in the "end-game content"? not just to cap our prof lvl, but actually use them. Oh right, and the Horde, if you ever gonna do pvp, go horde, no ally will help if you got gank, so instead of typing "help" in the chat board, drink your potion and keep running until you die.
V, on July 7th 2009 10:19 pm
WoW just gets suckier every patch imo, played it 5 years but I'm bored doing the same dailies and raids over and over again at level 80 and all armor sets looking the same etc.
ivodc, on July 3rd 2009 01:16 pm
To Jeremy, I see most of your comment is about the level boundaries and how lower levels are secluded to certain places, well it wouldnt be much of an "RPG" if everywhere you went had a few level ones. You're never forced to do any quests and the class specific quests like the shaman totems or warrior stances can be ignored by those who do not care for them based on what specialization they have chosen. But if you want to gain whatever the reward is, that is up to you. You should know what expansion packs have to offer and know that they will be including special content for veterans and will lack things for starters but thats not a fault of the game, Blizzard just wants you to work for what these higher level players are given.
Malik Brown, on July 2nd 2009 04:34 pm
I find mostly incidentals to be the parts of WoW that turn me redder than Dwarf just tricked by a gnome. 1. Difficulty finding NPC's: It's one thing to need to locate an NPC, it's another when people spend 30 minutes of frustration(see: lack of fun) searching for a needle in a haystack. 2. Forced to do certain quests: When I first started WoW I wanted to do so much that looked exciting, but I couldn't. I had to spend my first 20 levels on a lonely island doing class-specific quests. 3. Crafting "tied" to leveling: I love raids, questing, exploring, but my true love is crafting, and when I want to craft, I hate being "interrupted" by the system telling me I HAVE to do this or that quest or level my character another 10 levels before I can continue crafting. 4.Arena or "Twinks": this one is hopefully solved, and the one and biggest change Blizzard made recently that I may actually enjoy. Before now though, I avoided Arena like the plague. 5.Not enough main hubs: see- cities. One thing I love about Runes of Magic, is that apart of 2 main cities, they have many hubs in each zone, typically bigger than hubs found in WoW and they have most or all amenities. This has resulted in large groups gathering in every zone, not just the main cities. WoW just has a bunch of tiny hubs with no real reason to be there. 6. Respawn: I don't see many complaints about it, but after playing many different MMO's, I hate it. I've spent 45 minutes of a 60 gaming session running(in the death realm) back to my character to respawn. 7.Customization: I agree with your point. no customization- hello Mr. "Aggregator" of Runes of Magic, and Mrs. armor coloring tool of Runes of Magic, I indeed will take the stats I want with the looks I want, and also possibly color them the way I want as well, thank u. 8.Fishing: I usually do a little sandboxing as I like to see and do everything, but fishing...meh. 9.I was initially annoyed by how some of the menus worked, this could mainly be me needing to adjust but for simple menu-lists like the quest window? I found myself constantly scrolling and rescrolling each time I deleted a quest. 10. Of all the world and all the content that WoW offers, I just never seemed to see half of it, although I would've liked to, but I either HAD to be high level, or I had to be in a large group which didn't work well for me all the time, even when I had long sessions.
Jeremy Stratton, on July 1st 2009 04:50 pm
You forgot the community and how it seems most players are either actual children. Or have the mentality of them with the "me first" mindset. Like Huntards that roll need against Mages and Priests on cloth gear because it has "+int" and "I NEEDZ MAI MANA MORE THAN THEMZ!" Your point of Blizz caving is off on one point. Blizz never caves to RPers and actually enforces the rules on their RP preferred servers. Instead they pointedly avoid getting involved at all.
Tyler Drake, on July 1st 2009 01:14 pm
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i totally agree with the graphics but then some people might not be able to play
osmic, on July 16th 2009 02:50 pm