INTERVIEW: 'MechScape,' Sci-fi MMOs, and 2009

Interview with Jagex CEO Mark Gerhard: Part 3 of 3, 'MechScape,' sci-fi MMOs, and 2009

Welcome to the third and final portion of our three-part interview series with Jagex's new CEO, Mark Gerhard. In Part 1, Mark talked about his own past, Jagex's history, and his own thoughts on how Jagex should change. In Part 2, he spoke about their popular free-to-play MMORPG "RuneScape," covering its past, present, and future. And now, in the final third part, Mark talks about Jagex's other titles -- such as "MechScape" and "Armies of Gielinor" -- and about what 2009 may hold for the company.

Brendon Lindsey, Chief Editor, MMOLife Network: You've mentioned it once or twice, but for those who don't know, you guys have been talking recently about working on "MechScape," a sci-fi MMO...

Mark Gerhard, CEO, Jagex: Yes.

Is that something you've been working on for a while? And is it tied into "RuneScape's" development at all?

Gosh, I think it's nearly four years in the making. So there's a significant amount of effort into this. Basically, a few years ago we sat down and said, "You know what" -- when we started out "RuneScape" we said "This is cool and fun, but I wish we did this, or that, and we can't change this now..." So with this one we went, "Now we know what to do, so what if we built this game with all of this stuff in mind."

I mean, "RuneScape" evolved over nine years with all these developers on it, and you can tell. It has all these different flavors. And, you know, it's quite organic. So we thought about, from the start, what if we had a bigger design brief, with these robots almost like Mech’s, and it was very consistent. And it was only meant to be a year-long project originally launched in 2006. But every year we went "Wouldn't it be better if we did this..."

So the 2006 project became a 2007 one, when I joined it was a 2008... Now it's looking like 2009. But we'll talk about that when it's closer to the gate!

For all intents and purposes the game is done. It's finished, in testing, and working. But we're in testing and going, "What if we change this..." I suppose we're so excited about what the end result can be that we're tolerating all these changes in 11th hour so to speak. There's nothing really arbitrary, ti's all things we think will really help gameplay or make it more fun. I do expect it to be released in 2009, but it's hard to guarantee these as I'm sure you know. The Studio is however doing a fantastic job and working tirelessly to get the game awesome and ready for Beta.

Traditionally sci-fi MMORPGs don't succeed as well as fantasy, so how are you combating that?

That's a good question. I suppose "MechScape" should be clarified as it's not a traditional sci-fi MMO. Even the name, it probably won't be "MechScape." Certainly four years ago it would be sci-fi, robotic, and mech-like. But even now, that's just one of four factions, if you will. So it's grown and evolved as the sci-fi genre allows.

I suppose, if you look at who's the most successful but also hardcore, you'd have to look at "EVE." I would say "MechScape" is not going to be as hardcore; it's kind of casual like “RuneScape”, but still gives you the depth, complexity and intrigue that all of the sci-fi MMOs can bring.

We're conscious of what's out there, and of things that haven't worked. But, I think we feel that ours is uniquely different. Alternatively, it may not work for those very factors. But, we think having taken the best lessons, if you will, from "RuneScape" and still making it casual and accessible for a different audience, we've gotten the best of both worlds.

As always with these things time will tell, but we're quite confident about it.

You guys also came out recently with "Armies of Gielinor," which takes place in the "RuneScape" universe. Do you guys have plans to put out other things taking place in the "RuneScape" world eventually, or was that a side project that turned into a fun game?

It actually was a side project that we thought would make a fun game, and it ended up being tremendously successful. Probably one of the most popular games on the [FunOrb.com] service right now. And that taught us that "RuneScape" has an incredibly loyal fan base and is a strong IP, so we'll probably do a lot more with it, but that's a reasonably new element.

"Armies of Gielinor" is a great example of what FunOrb was made for, to test new things without having to spend millions a big project. One of the things Jagex likes the most is inventing, be it a whole new product like Mechscape or a game like "Armies of Gielinor." I don't think it would be fair to our creatives to just shoe-horn them into the "RuneScape" world, we like doing lots and having fun, really. But, I do think we will look at other "RuneScape" opportunities. And, at the same time, I'd like to make sure we remain innovative outside of that sphere as well, because we can.

So is 2009 still the "Year of upgrading 'RuneScape'" for Jagex, even if you're going to be looking at other opportunities?

Yeah, that strategy was actually set by Andrew pre-myself taking over. And, you know, I think it already had a lot of momentum. And you're going to see a ton of upgrades on the game from content and gameplay to graphics and stuff coming throughout the year.

The problem we've got is that there are so many opportunities. We maintain documents we call “master plans”, these lists, are of all the awesome cool things we want to do. And the challenge is the list is like 300 projects long. We're always wrestling with the top 10 on the list, and it's always "That's cool, we should do that." "No, let's do that one." It's hard, what do you sacrifice?

So the hardest thing right now is not deciding what we could do; the hardest part for us deciding what not to do.. So that's where we are. The order of projects tend to change rather fluidly, but I think that the overall trajectory is kind of set on what we want to do with "RuneScape."

But if that changes you'll be the first to know! [laughs]

Thanks for taking the time out of your two-job schedule to talk, Mark! I'll let you get home now!

[laughs] Thank you! Take care, Brendon!

I'd like to thank Mark for taking a big chunk of time out of his day to chat with me. Hopefully, fans of Jagex's products and those interested in the MMO scene enjoyed the interview, and came away knowing a little more than when they entered. Be sure to check back for more interviews in the future, as well as more news on Jagex's games and services.

Go back and read Part 2 of our interview with Jagex CEO Mark Gerhard

Go back and read Part 1 of our interview with Jagex CEO Mark Gerhard

Posted by Brendon Lindsey
May 29, 2009

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Comments

You guys over there at Jagex should just release Mechscape for beta now, and worry about the 'what if we do this...' scenarios in the future. There will be plenty of time to add in/change what you need be. At least if you release the MS beta, it will still be quite popular and have hype, whereas the hype is waning if you continue to wait. Other than that, I enjoyed reading all 3 interviews, and I have high hopes for all of Jagex' products, yet mainly the future of Runescape.

Satans Echo, on June 8th 2009 06:19 am

Found a typo in it lol. Great interview.

HappyDude, on June 8th 2009 04:01 am

jagex i just wanted to say thankyou for ruining runescape pking, the fun, the value of game play,u have put us throw so much to just keep people from real world trading? u made 2million people quit just for the sake of ur game? every 1 loves pking making money and transfering it to thier other account we cant do nothing now, because you made the game impossible how does people surpose to help new comers when we can only trade 10-15k? how are we surpose to introduce family and friends to the game when it is so hard to play? thank u for making runescape garbage

angry, on June 7th 2009 08:59 pm

Mews for Mechscape :)

Smell, on June 3rd 2009 07:52 pm

Great stuff, I await the next time you do an interview Jagex!

Akutski5, on June 3rd 2009 12:46 am

this interview was all full of **** their not trying to upgrade **** they never have decent updates anymore **** runescape, mechscape ftw :)

tito, on May 31st 2009 08:11 pm

They should leave it as mechscape cuz every1s used to that name already

Lad Lad, on May 30th 2009 08:31 pm

Please Put a thingy on runescape, if you cant deside the name, let the players do it and for release, ... you know you could release beta, and improwe it... The hype abouth it is going down.. cmon do it

Kesa, on May 30th 2009 07:27 am

Great interview

Sxq, on May 30th 2009 02:35 am

I enjoyed reading all 3, thanks.

Jouke, on May 30th 2009 12:39 am

mechscape ftw!

clownicula, on May 29th 2009 11:13 pm

Great Interview. Please get more Runecape interviews.

John Doe, on May 29th 2009 07:21 pm

Start the movie! Start the movie! =D *not spam, just really excited for MechScape*

PoultryChamp, on May 29th 2009 05:56 pm

    Please enter the correct answer to verify you are a human.

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